Our Mission
Why “No, I'm Not a Human” matters
We archive every scrap of information about the psychological horror title “No, I'm Not a Human” and the 36 browser games that surround it. Players wanted a single hub that feels fast, works offline-friendly, and is honest about where each embed comes from. This page explains the pillars we follow when curating guides, screenshots, soundtrack notes, and community discoveries.
Editorial standards
- Every iframe is checked on desktop + mobile and labelled with the original host.
- Guides cite in-game days, NPC IDs, or file offsets so that speedrunners can verify findings.
- We keep a visible changelog; no silent edits or paywalled notes.
What the hub includes
Timeline of Steam updates, ARG breadcrumbs, character dossiers, and curated playlists for ambient listening. When a community member shares a safe, browser-playable spin-off, we index it with category badges and controller support notes.
How we test builds
- Load the game in two browsers (Chromium + Firefox) with throttled bandwidth.
- Capture console/network logs to spot noisy third‑party scripts.
- Record a 1-minute replay to confirm inputs and audio mixing behave as described.
- Push results into our internal verification script (`node scripts/verify.js`).
Roadmap
Phase 1
Template every public page, remove blocking scripts.
Phase 2
Surface bilingual guides & automate changelog diffs.
Phase 3
Publish dataset exports for researchers and modders.